This item will only be visible in searches to you, your friends, and admins. How does Dota 2 Seasonal Ranking work? Read this handy guide to find out! This item has been added to your Favorites. BossGalaga Last Online 41 mins ago. Achievements , Gameplay Basics , Multiplayer , Walkthroughs. How it all works The first season will last from November to May Your MMR has not been deleted and it has not disappeared.
This update is an overhaul of the ranked matchmaking system in Dota 2. It will simply be displayed differently. Before moving on to the next section, it is highly imperative that you locate your towel. Once your towel is in your possession, you can use it to wipe away any saline liquids that may have accumulated around your ocular cavities if you have just now heard about the new MMR update.
Dota 2 now uses a tiered medal system to display your in-game rank, similar to games like Counter-Strike: There are seven levels of rank medals fig. If you have previously calibrated your MMR in Dota 2, you will still need to recalibrate. These new calibration matches will be seeded based on your previous MMR, similar to International ranked matches. As with International ranked, typically you can only lose or gain roughly MMR when recalibrating.
If a 1k player does amazing in recalibration they won't automatically calibrate to 5k. At best they will probably get about 1. Everyone will begin as unranked at the beginning of a new season.
You will need to play 11 matches to complete your new calibration. Although calibration is typically 10 matches, most players are reporting that their rank is not updating until their 11th match. Once you finish your calibration matches, your true rank will be assessed and the proper rank medal and level will be granted to you based on your performance and the outcome of your calibration matches. While your rank medal will be reset at the start of every new season, your MMR will not be.
That means whatever MMR you have at the end of the season, will be the same MMR used to recalibrate you at the beginning of the new season.
If you calibrate at 3k at the start of season 1 and then climb to 4k by the end of the season, when you start season 2, you will recalibrate in the 4k bracket. Rank medals are based on your performance in both solo and party ranked games, with a heavier weight given to solo ranked game performance.
Ancient and Divine medals can only be achieved by playing solo ranked games. Party ranked will not count towards medal progression beyond Legend 5. Players who achieve a rank medal of Divine 5 the highest rank will now have a leaderboard number listed with the medal that broadcasts their position among other players.
This leaderboard position will always be displayed alongside the medal and will be visible to all players in the game and on your profile. Your in-game profile will always show your highest obtained rank medal for the season. A numeric MMR will still be visible on your profile but only to you. While you cannot lose a medal rank once obtained until the next season you can and do still lose MMR. So if you achieve a certain medal rank but then drop MMR, you will still retain that medal rank until the start of the next season, at which time your new calibration matches will be based on your current MMR not your medal rank.
Only your highest obtained rank medal is obtained for a season. Additionally, due to sporadic bugs in the system at the moment, your rank medal may not always display or update immediately or properly. Your actual MMR will be the most accurate reflection of your true rank. If you were a 3k solo player before this update then you will probably still be a 3k solo player or close to it after you recalibrate. Although players will now be ranked by medals, the matchmaking system will still function similarly as the Dota 2 client and servers continue crunching numbers in the background.
How will these numbers be crunched?
This obviously can lead to confusion about how MMR works as a whole. That said, there is information about the intricate details made available by data miners and such, which we will cover in this general guide to the system. Naturally, the matchmaking system tries its best to group ten players of similar MMRs together, in order to get the fairest and most balanced matchup possible.
To do this, the system considers five separate MMR values, with some of these values being hidden from the player and his or her public profile. Solo MMR from unranked and ranked games comes first, which is determined by playing without any party members in your queue. This is facilitated by the solo queue mode in the game client, which disallows stacking up with friends.
Party MMR from unranked and ranked games comes next. This MMR is determined by playing ranked games with at least two players in the party, though stacks of four are not allowed to queue up in ranked matchmaking. Party MMR is completely separate from solo MMR, and even has its own set of calibration games independent of those from solo queue.
This aids the matchmaking system in compensating for large skill gaps between party members, so that matches do not turn into easy ranking points for lesser skilled players. Player accounts that have high uncertainty are more likely to be matched up with others that are either significantly better or worse, as a result. Fresh accounts tend to have wildly fluctuating uncertainty factor, as the matchmaking system tries to figure out where he or she is on the skill spectrum.
Matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games. Ancient ranks can now be earned through party matchmaking. Trading Cards · Guides · Launch Options · Workshop · Dota 2 Workshop Tools.
Note that uncertainty in unranked queue and ranked queue are treated separately—and that players who suddenly jump into ranked matchmaking after having played a large number of unranked games may still experience the effects of uncertainty. On the other hand, unexpected results will increase uncertainty, therefore creating games that vary pretty wildly in terms of skill level.
When queuing with friends in ranked matchmaking, all players on the team will receive bonus MMR compared to solo queue, should they win the match.