Coc matchmaking formula


This makes us very unbalanced and the matching algorithm for wars may only work well for ideally balanced clans. The flat green line represents the trend of our composition a few weeks ago during a solid win streak. The high slope red line represents our current composition. After several matches using my suggestion, we have only seen balanced matches.

Went from consistent totally unbalanced matches 40 th10 vs 13 th10 to consistent matches with almost identical clans. All the "solutions" for future updates are amusing, but this is the only functional method of finding a good match if you are having balance problems. Dozens of matches later, using this method we have not experienced a single mismatch. This prevents the matching algorithm for searching for clans far out of your range. Attaching a relevant quote. Originally Posted by xTrain. Great thread and insight In regards to this, does anybody know what a "common" clan looks like in order for a quick and easy match up?

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Our clan is a size of 10 right now, eventually heading to My main concern is that our top guy is level , close to a maxed out TH What kind of TH levels should we be adding to our mix to avoid a serious mismatch? Originally Posted by Greentangent. Refer to the geometric mean solution on page 7 of this thread with these figures for proof. In the posters' case, I surmise that he has some very strong players and very weak players. Examples of well balanced clan levels: Also keep in mind that clan matchmaking is based on clan composition, and not average strength of the entire clan.

Coc matchmaking formula

As such, adding lower level member to your clan will not help you find easier matches, and will backfire in the form of providing more 3 star wins for the opposing clan against the low level members. It really seems like CW is going to pot lately. Obviously clans are matched on strength and therefore I can say that there are multiple ranges of clan strengths. I see patterns emerging in various ranges.

Some range of strengths will be full of clans that have no clue what to do lower level clans. The real problem is the upper strength ranges eg at least 15 th10 in clan. I have found that likely most of the clans in this range are shameless TOS violating fluffybunnies and rule-abiding clans will forfeit against these players. See IIB and ITD war logs in this forum, they never have a good war that requires any skill, all of their opponents immediately forfeit.

I am experimenting with different clan compositions to avoid these ranges in pursuit of good wars, supposedly what SC intended Convo with leaders- " That corresponds to pm Beijing time. Very odd that they are not finding asian clans during asian primetime. I think our current method of starting at 4am Beijing time will work to avoid them. It's utterly disheartening that fluffybunnies are becoming prolific and you are correct that even if we are the best players in the world we are no match for fluffybunnyers.

The only thing that we can do is avoid them; fortunately I think we will be able to do that by using very specific th composition.

Preventing Clan War Mismatches in 2018

Contact the Author syncaine at yahoo dot com. Curious what it says. I totally agree that the realm of top war clans are likely nothing but fluffybunnies, but fluffybunnying takes a lot of effort and low levels are much less likely to be this invested. It really seems like CW is going to pot lately. September 8th, 8. Actually I think posting the analysis you did is more helpful than anything SC can do because it helps the rest of us understand the issue so to deal with it. War matchmaking explained Firstly I am not affiliated with supercell and do not have access to game code; just a simple CofC rainman who is unsatisfied with matchmaking.

I totally agree that the realm of top war clans are likely nothing but fluffybunnies, but fluffybunnying takes a lot of effort and low levels are much less likely to be this invested. If we can maintain half of our clan as skilled low levels then we will be matched with similar clans who are also less likely to be fluffybunnying.

War matchmaking explained

Our matchmaking system aims to rank players based on their skills in the there should be some kind of logical formula between trophied and. Have you ever asked yourself why your Clan is being matched up against much stronger Clans in Clan Wars? I want to explain how the Clan War Matchmaking works, and also bust some myths and common misunderstandings that are out there. When now thinking about it, the system itself.

Sadly we are basically barred from becoming a full th10 trophy clan if we want to war fairly. If we do encounter a clan like this ill no longer support humoring them; we will use all gobs in war cc, gob attacks etc. Metadata is the game; we will make some strange compromises and continue moving forward. I have not speculated on other aspects of the algorithm because I lack enough evidence, however I suspect that another line of mathematical code may try to match number of thX to number of thX. See example in OP of "well balanced clan levels" e.

Unlike the Multiplayer mode, trophies do not factor in when clans are matched.

How are clans matched up in Clan Wars?

Town Hall levels aren't a deciding factor in matchmaking either. Only once a player has built the defenses unlocked at his Town Hall level and upgraded to the new troop levels does his weight begin to increase. Therefore the presentation of Town Halls in the Battle Map whether they are above or below your level can't be taken as an accurate representation of the opposing team's strength. Matchmaking aims to match Clans with similar ratios of offensive and defensive power against each other. Matchmaking will always try to find matches within a tolerable time however, causing variety in the quality of matchups.

Now, imagine doing that 5 times. Building up your army, getting ready to attack, and attacking 5 times would take about 2 hours at this rate. Not to mention the , elixir you've spent.

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And, let's pretend you were extremely fortunate to get 5 trophies each of those battles. That's 25 trophies you've earned!

Clan War Matchmaking – Less Mismatches

Time for a break, right? You log off, get attacked, and when you come back you learn that you've lost 30 trophies in your defense to a higher level player who has a town hall of level 8, but just so happens to have close to the number of trophies you have. So, after that two hour play session your total net of trophies is This "fictional" example I made up is actually what happens daily in your game.

So, your answer to all of this? Oh, and what else should we do? So, what do you propose players do in the mean time?

What about when you don't have a shield? Spend gems so you can protect yourself while your town hall upgrades for 3 to 4 days? Or should we just suck up each trophy loss of 30 or more trophies because we're doing so well. It's great that we have so many trophies, right? So, we should feel accomplished when your system pairs us up with a higher level opponent and we lost 2 hours of work? Do you see what I am referring to here? You are essentially telling your players to NOT play your game.

You are telling them that, even though the focus of your game is to earn trophies, don't do that! That's going to make things worse for us. Instead, don't play, and let your town hall upgrade for 4 days and just hope you don't get hit for 30 trophies each time you're being attacked.

How Clan War Matchmaking Works 2018

And, you're telling us this is all intentional to protect your new players. Are you kidding me? Do you know that every single gaming community that caters to its competitive nature is only successful because it listens to its most hardcore fanatics? The people that play this game the most! Look at Starcraft 2. The game is patched over and over again to support the competitive community.

CoC BB - Matchmakerhow DOES it work?

Features are added and balances are made based on community feedback. Look at the state Diablo 3 is in now. The developers even issued an apology to the fans for the end-game content. Now, they're scrambling to implement things that will make it fun for their hardcore players to keep playing.