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We were told that matchmaking would be discussed and explored with the launch of Forsaken and yesterday the twab discussed many focus items for the next month and it didn't even make the radar so I am not holding out any hope now at all. I think that discussion has been tabled until player numbers drop enough to be of concern to them.
In short if it is tolerated then it won't change. The matchmaking sure is messed up. That's a no from me dawg.
SBMM is the worst thing to ever happen to any non competitive setting. Playing against a variety of skill levels keeps it fresh. One game I might lead the team with 40 kills and the next I barely go even.
Playing people of the same skill level gets boring and doesn't leave much room for improvement. There just needs to be two types of game modes. Competitive which really should be the same as Trials and is right now with as the sweats going to competitive. The other being all quickplay activities clash, control, supremacy, rumble heck they could even make a competitive rumble.
Destiny 2 faces a serious conundrum over whether or not to turn skill-based matchmaking back on for Crucible, after the feature was accidentally turned off. Destiny 2 players are noticing that skill-based matchmaking Whenever we purposefully alter the matchmaking ecosystem of the Crucible.
They need Sbmm with cbmm in all competitive and barely any Sbmm with mostly cbmm in quickplay. I say this because I look off of other other games with these situations.
Quickplay should be everyone against everyone where connections are clean. I do not care to get killed by someone who is better than me. I care when I get killed by someone because I can't deal damage to them, but they can shoot me when I am behind a wall on my screen. I absolutely hate when I melee someone, I die then 2 seconds later the other person takes the damage and dies. Cbmm should be priority as it makes for an actual fair game.
Always putting people in your skill level isn't making things fair, thats just holding your hand because you don't want to play people better than you.
Look at Call of Duty and Fortnite. No Sbmm in their normal lobbies and they are both huge successes. People do get better by playing better people and that's fact. That's how it is in sports and games because it forces the bad players to learn better tactics, strategy, and makes them focus as they need to to be able to compete. You don't learn that from playing people making the same mistakes you do. We also need a form of kill cam so bad players can see how they are getting killed and learn from it.
When I first started playing Black ops after a month I had a. I watched how people killed me, learned from them, found the guns and tactics I liked, and after 3 Years had a 5. Putting Sbmm like vanilla D2 was in QP makes for frustrating matchmaking. Not one single person got on QP and was not ready to quit after 2 matches. Now if they had dedicated servers and there was not much lag then it wouldn't be as bad, but when forcing us to go against players strictly based on stats and not much connection, connections are horrible and you don't even know if you can aim or not because it's all lag.
Sure, there have been plenty of mercy games where the match was called off early due to an extreme discrepancy in scores, but that's not why PvP has been fun again. Quickplay should be home to casual play, where players can run around freely and act like the space superheroes they are without falling victim to the four-vs-four passive playstyles.
There's a place for skill-based matchmaking—it's in the Competitive playlist where even teams should be matched up to sweat it out for rank points. The combination of six-vs-six and no skill-based matchmaking has brought players back to the game, as evidenced by the replies to the announcement. Players are loving Crucible again, for the first time in a while.
Bungie should keep skill-based matchmaking out of Destiny 2's Quickplay PvP. This created a meta where teams played very passively, stuck together in close proximity, and attempted to team-shoot anyone who strayed from the path. I've had too many players are happy about the most controversial aspects included in destiny online dating relationship with card based matchmaking. SBMM is the worst thing to ever happen to any non competitive setting. Once destiny 2 finally reintroduced player matches, but maybe for crucible has revealed the crucible, 2 has been playing around with enabled. Is it kd, kad, kda, rank, elo, etc. Turns out - that was exactly what players wanted but now Bungie seems to have 'accidently' fixed this and players want the bugged version back.
Even in the games where you get stomped by a far superior team, that's okay. The mode is enjoyable enough to make players want to re-queue. There will undoubtedly be some pushback from solo players who are getting destroyed by teams in every game. A simple solution would be to add in a solo playlist for players to queue up by themselves in.
Destiny 1 had that, so it's not unprecedented.
Well, here's a quick physical on the health of the playlist from someone with over 2, hours logged in Destiny 1 and around in Destiny 2 —I and many others are playing it again, as opposed to steering completely clear. There's been a lot of hype for the third expansion, more than the previous two even, but the latest community uproar isn't in praise - it's in panic. The Destiny 2 subreddit has imploded with players complaining of longer queue times for this mode, dragged out gameplay, and draw matches being called - all evident of skill-based's return. Luckily, Bungie is aware of the displeasure as Community Manager 'DMG04' took to Twitter to let fans know that this 'fix' was never meant to happen.
No changes were intentionally deployed with 2.
He then added, "Whenever we purposefully alter the matchmaking ecosystem of the Crucible, we'll talk to you about it, as we have been.