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Catching up with new standards in game would help to keep Aion alive or . We have no matchmaking system at all behind our arena system. Can someone explain to me how the matchmaking of instances like Dredge, Idgel and Arena work? Rarely an interesting and fun PvP happens.
Submit a new text post. Get an ad-free experience with special benefits, and directly support Reddit. ArenaHS subscribe unsubscribe 9, readers 67 users here now You can talk, read and discuss Hearthstone arena here. Welcome to Reddit, the front page of the internet. Become a Redditor and subscribe to one of thousands of communities. Want to add to the discussion? But don't quote me on any of this, all this information is half remembered from a Kripp video from years ago Anecdotally I can tell you that I've played the same person 3 times in a row at , and once.
Yeah, it has been my experience that facing the same person twice at 7 plus is not uncommon. Make the experienced match loss mights lower than starter match win mights. Something like that, so people wouldn't get facerolled in BGs and they will stick around the server, not thinking that everyone is so geared here and one shall not compete successfully with them. Low level pvp for fun. One addition would be to lower the dmg significantly which the endlevel players deal on them. Or make a new oldschool map like Elten for twinks playground.
And you can apply to there only if you are under the certain level. Once you are born, you get to choose either 75 or 45 for example. Or a system, which levels you down to 45 once you go to the previously named twink playground map with some command like.
Random times, where a short countdown comes to everyone, where they all turn outlaws on a PvP map. Keeps the zerg away, big dominant groups can't get heals from their healers and everyone fights for themselves. To make people attack eachother more, put perhaps a point system, and the more you kill the higher the small bonus reward.
If people still won't attack eachother for mights, make it so, that everyone outlawed dies or gets returned to kisk in the end of the outlaw-deathrally.
That way you can make sure, that people just don't camp at one place for a huge amount of time etc. Could appear unpredictably instead of Battlegrounds. Make some command for. Less hate and whispers, easy way for them to fight themselves, so they can end their fight on which is better or whatever people compete here for.
As FFA is a way to pvp without getting zerged by a group, we should make it alive again. What motivates people the most, are rewards. Increase the FFA daily goal kill stack to perhaps and put a greater reward for it. Maybe a mastarius, its might and affects only appearance.
I was going to suggest this too! This is your brand, you have a web-page of detail to sell future players on why you're unique and above retail Aion. By not polishing it, you face the risks of warding off new players.
Those classes were released in 4. It doesn't discuss the heavily PvP influenced spirit that NotAion is. You finally see the information about what NotAion is by clicking on the self-explanatory tab. This should be your homepage of information, though. Reading what you have written there is way more exciting than reading about 'new classes' from 4.
I haven't seen any use of the legion villages? Most people have the brain about them to understand which server is which, but..
Same issue is found under account services for the character unstuck feature. There was an old guide from a previous time that still works in particular cases, but I've noticed that it now shows its age [by Chani, I believe]. It's something that can be easily updated, too. The NotAion information is still good, but small things like 'what map is currently in rotation' and Exhausting is still listed as a staff member in said guide, while Snacks is not.
I think this is why [between this and the lack of good staff members] the population of NA has depleted. Godstones erase Aion as a skill-based game and turn it into an RNG vomit-fest. Aion's history of being competitive is being overrun by Gunslingers who 3-shot everyone, Earth form in OW PvP, and adding Godstones would further break the game. There's a reason why it hasn't been implemented here before.
Padma cave is a sanctum of a place that blesses lower-end computers with 40 fps. Updating to a new map will nerf the frame rate, especially with the new, poorly optimized maps. Rotating recharger maps seems pointless, as well. The point is to endlessly PvP, not roleplay. Not enough people go into. Five minutes is just too short for someone who literally spends her entire day in bandit. A lot of my legion can vouch for this, as well.
I haven't seen an event in a long time.
Not even a Kysis, which is literally just opening up a dragon spawn. I'd like to suggest being more lenient on what you're looking for in a staff member because I'd rather have someone who spams staff-only transformations all day but hosts events and answers tickets, as opposed to the staff members we have now who just sit in Padma Cave. Mmm, hopefully this is clear and concise.
Thank-you for reaching out directly to your player-base. Last edited by Clover on Thu Oct 05, 1: I guess it didn't for some reasons, like for example, the drastic skill changes, compared to the rotations what we used to have. But I played it anyways and was sad for me to know was closed. So this is my idea. Once I though "Hey, would be cool if! So thats it, what do you think about a rotative oldschool days? How you will see if 2 days of every month we had a diferent patch for fun?
But this in the main server. No need to use old maps like katalam if that is a big trouble, at the end, the mechanic is what it counts. The gear could be on shop for lower prices or just a trial box with everything you need for this 2 days. If this is very hard to make or just dont like at all, would be also a good idea to make an special region to lower lv pvp as I readed before.
I think notaion is a nice pvp server, thats why I cant understand why there is a real posibility to failure in enchanting system with the omega stones. In this moment i cant play Aion but i would like to say my thinking Do the same istances all the time it's very boring. Do not forget puzzle!!! I hope you will think about this or more people leave this server Utopian or almost impossible ideas or maybe not impossible.. That mean the player need to use different tactics for kill a opponent.
This mean i get a debuff if my items are damaged and need to repair. Can i repair with might? Same with character energy.. Maybe these are crazy ideas but this will make not Aion hard and fun, more different from retail.. Would be nice to have all pve instances removed from the server and might gain only through pvp. As u said it will increase the attractiveness of the pvp dungeons and people are more willing to joing there.
This is a great idea but I'm hopeless about that Also remove arena tickets from Shop.
As main reward a "blue title above the name" for example: Each Arena Ticket remains in your inventory for 7 days. Want to add to the discussion? Same issue is found under account services for the character unstuck feature. Once another player is found, you will be ported to a unique map to fight them. Additionally, I remember having read something about the introduction of an arena matchmaking system some years ago.
Livo has asked me to give insights into what Aion matchmaking system is like in other regions so here it is: Imprementation of Matchmaker Matchmaker is the system to support and match players of similar skill level. Matchmaker is the system to support and match players of similar skill level. Changes affected by the reset The rating values were resetted for such PvP instances on July 30th.
The accumulated rating value in the mean time let players face only a limitied number of opponents, with the rating reset it will let players face more variety of opponents. Machmaker-supported instnaces The PvP instances that are now supported by matchmaking are as followed. There were big debates on the official Korean Aion website forum among the developers and the players at the time whether to reveal these rankings public or not. In Korea, they reset the rating quite often as I've observed, it is bi-annually, every 6 months.
I was 2nd person on my server to achieve 50x Arena of Glory title on my sorcerer in 3 weeks upon the 3. Since then for 2 years I still face randomly-matched "noob" opponents.