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A lot of tanks are balanced against matchmaking anyway. Tier 8, for me, is the largest anomaly. Ideally, these tanks should be balanced such as to make them competitive in Tier 10 games, while ensuring that Tier 6s will still be able to compete against them when the Tier 8s are top-tier. Furthermore, matchmaking is also the cause of the alleged poorness of certain vehicles - the Ferdinand, for example.
Its armour is inadequate against some Tier 9s, and certainly Tier 10s, but would be too good for Tier 5s and 6s should it be lowered a Tier.
MATCHMAKING WITH ANOMALY! 2/2 - Coub - GIFs with sound by Иван Суворин. Steam Community: Counter-Strike: Global Offensive.
The Ferdinand is in a difficult spot, and it is pinned there by the matchmaking spread and the attempted balancing around it. The matchmaker is a culprit for erratic balancing, namely, at Tier 8.
These tanks will see Tier 10 vehicles, and therefore need to be balanced accordingly in order to make them competitive. However, Tier 8 tanks also see Tier 6 ones, and therefore the environment needs to ensure that Tier 6 tanks are competitive in these scenarios. Which then knocks on to Tier 4, etc.
If Tier 8s only ever saw Tier 9 games, and the lowest-tier tanks, with the exception of Light Tanks , that they saw were Tier 7 ones, the class could be balanced much more efficiently and even-handedly, and without the need to compensate for the huge discrepancies in power that are seen four tiers across, i. I feel that this environment would make as many tanks as competitive as possible, without huge discrepancies in balancing across the individual tier. I'm sure that there are some arguable benefits, but honestly, I think that these negatives vastly outweigh what could be considered a benefit.
However, if the system of matchmaking were to be left alone, I wouldn't really mind in the instance of Light Tanks, yet I would be happy if Light Tanks classed as Scouts would have Sixth Sense as a default perk - I've long been an advocate of this, and I think that playing Light Tanks without it is extremely difficult, dangerous, and can be very frustrating when you get one-shotted out of your bush where you thought that you were invisibly passive scouting the enemy team.
But that's a whole other story Of course, some would expect some form of compensation for this, as after all, we've paid for these tanks that have these benefits as a major selling point, and I wouldn't mind a small package of gold or a handful of credits to compensate for these changes , but personally, I'd be very willing to give up these advantages so that I can have more fun with each and every tank I own, where I'm not grossly outclassed by tanks that are two tiers higher than my own.
Besides, WG should ideally then reintroduce those unfortunate vehicles that they removed from the Premium Shop on the basis of their preferential matchmaking back onto the shelves, and more tanks for people to choose from in the Premium Shop is a large benefit in my opinion, and could mean that WG get more money. So, there you have it. If you read my viewpoint, then I hope that it was coherent, made sense, and read relatively well, and was a redeeming feature to compensate for my direly awful poll , and now all I can do is hand this discussion over to you.
What do you think? Should the current system stay, or is it time for it to change? Please, don't hesitate to speak your mind, and don't forget to participate in the poorly-designed and rather atrocious poll that I've scrambled together. Before posting, please remember that this can be a sensitive subject. Please maintain politeness and remain civil when discussing, and avoid insulting and belittling each-other. This is simply a thread for people to share their thoughts on this system, and all opinions should be viewed with respect.
Feel free to disagree, but please do so in a civilised manner. Well I imagine it will be if anyone can be bothered. I got as far as the end of second paragraph and come to the conclusion that I know what the rest says more or less.
Not to insult you mr grenade its just that its nothing new as I am sure you are aware. In the past mm was tougher.. I am sure WG makes it like that for a good reason. I dont care if 20 players a day decide they cant handle it.. I dont care if people ditch thier accounts after a few hundred or a few thousand games. You make a very good point, however, I think that there are more factors that contribute to this challenge. Indeed, the matchmaker has gotten nicer in recent years, however, the maps have not.
Most maps have undergone a series of changes in which they've essentially been corridor-ised , which means that even though the matchmaker has changed in a way that benefits lower-tier tanks more, the overall meta has progressed in a direction that means that, to a certain extent, it's even harder to succeed now than it was back then. New maps being introduced are largely composed of corridors and thin passageways, which benefit those higher-tier, heavily armoured and high-alpha tanks - both of these are luxuries that lower-tier tanks often simply do not have.
Back then, of course, the matchmaker was crueller, but at least the maps were more open and could benefit each class more. Now, I think that this isn't the case. I think that it's even harsher on lower-tier tanks now, even with all the recent changes, because of the progression of map design, and the implementation of very strong, tough tanks such as the Japanese Heavy Tank line, starting from Tier 5.
The matchmaker may have gotten kinder, but that's largely been negated, in my opinion, by the progression of map design, which benefits well-armoured and high-alpha tanks, as well as artillery, who often thrive off the whole heaps of choke points created. These artillery can often one-shot those unfortunate lower-tier tanks, who will struggle to do well under these circumstances, given that many players will be average - you're a much better player than myself, and thus will not face these issues on such a heightened scale as I do , and these lower-tier tanks often do not have these luxuries that the higher-tier ones do.
Suffice to say, the discrepancies in alpha damage and hit-points between the higher and lower-tier tanks often means that any shell that so much as touches a lower-tier tanks from a higher-tier one will wipe out most, if not all, its hit-points, and current meta and map design means that this is highly likely to happen.
Thanks for posting, and for the poll feedback too. I've edited the poll accordingly, and please know that I'm not offended one bit. I know that this has been discussed to death, and I would have posted this much earlier had I not considered that people would be annoyed at seeing another matchmaking thread.
Still, I thought it better to voice my opinions rather than silence them, and to hear what others have to say. I'm not offended at all, and I know that I have an overwhelming tendency to post unnecessarily long walls of text! Why do you people insist on this matchmaker spread, for the love of god I do not understand this at all! I for one enjoy the 2 tier spread, because it makes the game more challenging if you are 2 tiers lower and forces you to improvise and play a different role, and it forces you to think..
I kinda think the modes other than ranked need to be deemphasized slightly. Sign In Email address: Still, I thought it better to voice my opinions rather than silence them, and to hear what others have to say. Trios will always be matched against trios. This is the most known one, but also heavies and mediums have this. Then they reach Tier 4, and considering that Tier 4 tanks will be facing O-Is, KVs, KV-2s, Cromwells, and such tanks alike, they will also spend a lot of their time suffering.
This makes most of the times that a tier 7 scout is as strong as a tier tank. I would in general like to see less rng in the game and limiting MM spread would be a fine start. GrumblingGrenade, on 27 March - I agree with you. But you know I experienced something yesterday. I could handle the the bigger tanks because I know where to shoot and can load gold if its an oh Ni oh no..
Great players still prefer mobility and vision to armour and alpha This leads me to believe that I really do not quite understand what the new player is facing.. I cant qauntify it and thus my opinion has limited worth.
I shall read what people contribute and talk less. Because some people have different opinions as to what major issues in the game actually are.
That is simply down to my playing experience, and yours may differ. What you may perceive to be a " real problem " might be different to what I perceive to be a " real problem ", and there's no need to indirectly label a concern of mine as being something that isn't a relevant issue. Moreover, I also aimed to intertwine several issues that you mention in my post - these are the benefits current matchmaking spread has for artillery, the necessity and encouragement of excessive Premium Ammunition usage when you're bottom-tier, and generic map design too.
All of these issues, to a certain extent, intertwine. I think that altering matchmaking spread would be the fastest, easiest solution to all of these problems, and whilst it might not work in the long-run, there's never any harm in experimenting with something that simply requires the alteration of a few numbers. You're a much better player than me. What you think is a challenge, to me, might be a complete impossibility. And I come from the average skill-set of the player-base - the largest proportion of the Community, and if I feel this way, I would assume, or hope, rather , that many others of similar ability would feel the same way.
But then again, here, I'm probably being far too arrogant, and hopeful as well. The ATA didn't have it but proved so weak in tier 9 battles that it was applied retrospectively. I'm not saying that premium tanks should be as good as fully-upgraded regular tanks but preferential match-making is always a good thing to have as can be seen whenever a player asks for advice on which premium to buy.
If you are tier 6 vs tier 8 your role is support and you can play that role great, you can do alot of dmg, spotting, helping the team in any role, its just that your role changes when your top tier or bottom tier, and thats what I like, that you need to improvise and think what your best move is in this game based on ur tank and the opposing team aswell as the situation that is evolving on the map. If your top tier heavy your job is to be the spearhead and push, if you are a low tier heavy ur job is to support the spearhead, or a different role depending on ur mobility, view range etc.. It might look good on paper but in reality it would ruin the game even more, the grass is not always greener on the other side.
Your effect on the match is certainly more limited if you are bottom tier, theres no denying that, but it makes the games more challenging aswell as diverse. And I do not consider miself a "much better player" than you, infact I just started to play tanks again not long ago after quiting for 3 years, so as you can see my current stats are a bit lower as I am getting used to the game again.
And besides I consider this wn8 to be an somewhat accurate picture of someone's skill, but certainly not the whole picture, as alot of things can affect it. I usualy consider players around wn8 to be of similar caliber, or or its all the same, are good players in my book, bellow are perhaps people that still struggle abit and don't have all the concepts of the game going or very new players, and players above are really really good.
Premium ammo having no downsides make them retain pen value but have the dmg lower than standard ammo. MM sometimes puts ridicilous team composition together and sometimes more higher tiers on some team. Strappster, on 27 March - For one I would love if WG would setup a test server, to test these different MM weights and spreads.
To populate this test server, make missions on CT that are payed out on the live server. Sort of like missions where if one plays x games in WoWs, reward is given in WoT.
No SSw or Sc to jungle? VainMaster , Nov 21, Trios will always be matched against trios. Don't blame the matchmaker, blame the pros that asked for this and blame the fact that there are not enough people playing. Trophallaxia , Nov 21, Magmaw , Nov 21, Check this out, full vg silver team against tier 2s or 3s forgot what trophy this. Game was played at 8pm in EU and the queue only lasted 2 minutes Sandiha , Nov 21, Funny x 3 Useful x 1. I don't play full party ever.
I have fought VG silver and gold with an SA team Winning vs weak opponents doesnt feel good either so everyones time gets wasted like this. Xaldarian , Nov 21, That's the trioQ plague. Kampfgeist , Nov 21, Should really be a separate ranked score IMO. A comment earlier blamed the pros because they wanted this, yeah. We lack the player base, which is honestly just sad considering how long VG has been around for.
It's quite obvious they're treating the business like a leisurely stroll in the park. Making no big moves until now which hasn't paid off, we have a steady player base that half the time say they're sick of the game or are leaving until improvements have been made. I play with RL friends, which means that we are not the best.